Wraith

Pros:

Shield (recharges quickly out of combat)

Highest auto-attack damage in the early game

Cons:

2nd to worst slow attack speed

Cannot attack air units

Level 1: Summon Spectre
Energy cost: 15

Summons a spectre that posses 33% of summoner's health and damage.

Wraith summons a Spectre that is only 1/3 of the current stats that the Wraith currently has. The summoned unit does not time out and will die once it loses both shield and health. It cannot pick up items or activate vaults. Additional summoned Spectres after the first initial Spectre will time out in a brief moment.

Level 2: Siphon
Energy cost: 35

Absorbs up to 80 (+ 3 x damage upgrades) of the target unit's vitals.

Wraith targets an enemy unit and drains it of its vitals. If the enemy unit only has health, only health will be restored. If the enemy unit has both health and mana, both health and mana will be restored to the Wraith. The amount siphoned has a set limit. The amount restored will depend on how much health and/or mana target enemy unit currently has.

Level 3: Eclipse
Energy cost: 25

All enemies in target area lose detection, stealth, sight and weapon range. Effect lasts for 40 seconds.

Wraith targets a location which reveals cloaked units and slightly reduces the vision of any enemy unit caught within the targeted location.

Level 4: Wraithform
Refraining from combat will phase out Wraith.

Wraithform ignores unit collision as well as grants cloak, improved speed (+ 1 Move Speed), and energy regeneration. First attack deals (+ 50%) added damage. Attacking or receiving physical damage suppresses this effect.

Wraith is permanently cloaked and gains significant movement speed. However, Wraith will lose his cloak and movement speed bonus if attacked by enemy units (due to enemy units' detection) or attacks enemy units.

Level 5: Whirlwind
Energy cost: 45 Cooldown: 9 seconds

Powerful technique enabling caster to deal up to 55 (+ 4 x damage upgrades) damage per second to nearby enemies while negating 80% of incoming damage. Air units receive 1/4 of damage. Units killed with this ability will stun random nearby non-heroic enemies for 1.5 seconds.

Note: Ability lasts for 7 seconds.

Wraith will spin and deal area of effect damage to any enemy units near him. The damage has a base amount which also gains additional amount for each attack upgrade Wraith currently has. Wraith will take 80% less damage from enemy attacks as he is performing this skill.

Level 6: Mimic [Passive]
A sentient mimicry shade manifests to assault Wraith's enemies.

Should Wraith suffer fatal damage - mimic will take fatal hit in Wraith's place, restoring Wraith to 100% vitals. Mimic takes 480 seconds to revive. Click to forcibly suppress mimic.

Recommended Perks
Researcher, Survivalist, Contracts, Biotech, Magician

Upgrades
Upgrade damage. Health and Armor upgrades only apply to the Wraith's meager health pool and do not affect shields, unless the Biotech perk was taken. Upgrade energy 3 times to be able to cast the Wraith's Level 2 Skill, Siphon, at Level 2, as the energy bonus from leveling up is still not enough for the energy cost.

Universal Converger
Get Restrain and Ornament, then Solarite until about 200, then Minerals.