Demonologist

This article is subject to change at any given time due to consistency Issues.

Demonologist

Pros:
 * 1) High damage per second.
 * 2) Can slowly heal while in or out of combat

Cons:
 * 1) Slow movement speed
 * 2) Auto attacks deal half damage towards armored units.

Level 1: Maw of the Abyss
Energy cost: 15

Immobilizes up to 6 ground enemies in target area for 10 seconds.

Demonologist targets a designated area which causes enemy ground units caught within that area to be immobile for 10 seconds. This skill is meant for escaping from a group of mobs or hunting down enemy units.

Level 2: Plague
Energy cost: 10

Releases toxic spores that make affected units lose up to 300 (+ 24 x health upgrades) life. Effect does not kill.

Demonologist targets an area and fires Plague in a straight forward arc. Enemy units (excluding burrowed units) caught in this spray will lose life over time. This skill is perfect against armored units as Demonologist does half damage against armored units.

Level 3: Summon Hydra
Energy cost: 35

Summons a stationary Hydra familiar that lasts 40 seconds. Controlling multiple Hydras decreases each hydra strength proportionally.

Demonologist targets an area and summons a Wyrm Head. Wyrm Head does 35 damage + additional damage for each attack upgrade Demonologist currently has. There is no cool down for using this skill so it can be spammed. However, the Wyrm Head times out briefly after it is summoned.

Level 4: Latent Force
Unit heals for 150% (+ 1 x energy upgrades) of energy spent from using abilities.

Demonologist restores X amount of life each time he uses his skills where X is 100% + the number of Energy upgrade he currently has.

Level 5: Dominion of the Abyss
Alternative attack. Summons an infernal spike to impale target and nearby enemies. Can be channeled for faster attack on locked target. Attacks up to 9 enemies.

Can be Auto-casted.

Demonologist summons up to 9 spines per use to deal additional damage to ground units. Amount of Damage is unknown, but it is able to do massive amounts of damage to any ground unit.

Level 6:
Passive: + 5 Bonus to Health and Energy Regeneration. +1 to movement speed.

Recommended Perks
Researcher, Survivalist, Contracts, Magician

Upgrades
Upgrade damage. Upgrade armor with level. Upgrade health to level 5 before Dragon, and level 10 during Wyvern. Upgrade energy to level 5.

Universal Converger
Get Restrain and Ornament, then Solarite until about 200, then Minerals.